You guys talking about systems?

Ninth grade was the last year that I had gym class, as it was the last year that it was mandatory. Once a week, after doing our daily calisthenics that we wouldn't actually do if the teacher wasn't watching, we'd go to the weight room for "weight training". We got to pick out our own workout routines, so for my friends and I, this meant grabbing the smallest free-weights, finding an isolated spot to sit, and only pretending to lift the weights when the teacher was looking or yelling at us.

One day in the weight room, we were sitting around, not lifting weights, and discussing the merits of various pen-and-paper role playing game systems.

"I think the to-hit-armor-class-zero system Dungeons and Dragons uses works so perfectly," I said, "it's not needlessly complex, like DC Heroes or the Palladium system."

"Yeah, THAC0 is good," Sean said, "I prefer it over the Palladium system, but Palladium does put out great content for their games. Rifts is great. I like using Palladium setting ideas, but with the Dungeons and Dragons system."

"You guys talking about systems?" a voice suddenly interjected. It was Danny Pitarms. He was an alright guy who we talked to occasionally, but he wasn't part of our nerd circle.

"Uh, yeah," I said, "RPG systems."

"My buddy has an awesome system in his car," he told us, "The subwoofer can throw a quarter 25 feet!"

"Um, cool?"

Danny seemed to be able to tell that we weren't particularly impressed. He wandered away and we quietly made fun of him briefly before continuing our conversation. We were better than him, because we were nerds, and he was just a dork.

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